John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the ...
Now that there are a handful of DirectX 12 titles in-market, we can start to measure how AMD and Nvidia measure up in the new API. The results to-date are intriguing, and the trends don't always point ...
DirectX 11 and DirectX 12 have gone head to head in a multi-game matchup, but the results may not be quite what you'd expect. Share on Facebook (opens in a new window) Share on X (opens in a new ...
Page 2: What's new in DirectX 11? Page 3: Scope, Test Setup & Methodology Page 5: Aliens vs Predator: Performance & Verdict Page 6: BattleForge: Image Quality Page 7: BattleForge: Performance & ...
Microsoft has officially added Shader Execution Reordering (SER) to DirectX 12 in the Agility SDK 1.619 release, making it a standard feature in Shader Model 6.9. The technology, which reorders ...